The team board
The board is the coach's morning screen: who has answered, how the team slept and feels, who reported an ache and whose load jumped. It reads in two groups, readiness to train and load, and compares the last 7 days with the 21 before for every measure. It shows one day, today unless you pick another.
- Where
- Board, the first item under Team in the menu.
- Who
- Coaches (their teams), viewers and admins (every team).
Needs attention (3)
| Today | Last 7 days vs. the 21 before | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Player | Readiness | Sleep (h) | Sleep quality | Aches | Load | Distance | High-speed running | Strain points | Readiness | Sleep (h) |
Eetu Mäkelä MID · #8 | 6 | 7.5 | 7 | Tight left calf | 1.34 | 1.18 | 1.27 | 1.16 | 0.94 | 0.99 |
Joona Lehtinen DEF · #4 | 8 | 8 | 8 | 1.05 | 1.05 | 1.05 | 1.02 | 1.03 | 1.01 | |
Aleksi Heino FWD · #9 | 4 | 6 | 4 | 1.62 | 1.41 | 1.65 | 1.27 | 0.79 | 0.89 | |
Ville Rantanen GK · #1 | 7 | 8.5 | 8 | 0.95 | 0.96 | 0.88 | 0.94 | 0.99 | 1.01 | |
Oskari Nieminen DEF · #5 | No answer | – | 0.92 | 0.74 | 0.70 | 0.78 | 0.97 | 0.97 | ||
Leo Karjalainen MID · #14 | 5 | 7 | 6 | 1.12 | 1.04 | 0.98 | – | 0.79 | 0.95 | |
Morning survey for Thursday 29 October. On the right, the last 7 days against the 21 before: load and GPS as totals, readiness and sleep as averages. A dash: not enough history yet.
The four tiles
- Morning survey: how many players have answered the morning check-in today, out of the whole team. The number turns amber below 70 %.
- Readiness: the team average of today's readiness, from the players who answered.
- Sleep (h): the average hours slept, with the average sleep quality under it.
- Players to watch: how many players are on the Needs attention list below. The number turns amber when there is anyone.
Needs attention
The amber box lists every player with a reason to look. Each reason is a tag next to the name. Load measures and readiness measures each have their own tags:
| Tag | When it shows |
|---|---|
| Load 1.34 (amber) | The last 7 days' load is 1.3 or more times the usual week. Rising. |
| Load 1.62 (red) | 1.5 or more: a big jump. |
| Distance 1.41, High-speed running 1.65, Strain points 1.38 | The same for the GPS measures, once vest files have been imported. Amber from 1.3, red from 1.5. |
| Readiness falling 0.79 | The last 7 days' average readiness is 0.8 or less of the 21 days before. Sleep (h) and sleep quality get the same tag when they fall that far. |
| Readiness 4 | Today's readiness is 4 or lower. |
| The ache itself | The player wrote something under aches this morning. |
A player can have several tags at once. Click a name to open the player beside the board. Load ratio explains the ratio and its thresholds.
The player table
One row per player, in position and number order. The columns come in two groups.
Today: how the player is this morning.
- Readiness and Sleep quality as coloured squares: 0–4 red, 5–6 amber, 7–10 green. No answer means the player has not sent the morning check-in.
- Sleep (h): hours slept.
- Aches: what the player wrote this morning, in amber. Hover to read a long one.
Last 7 days vs. the 21 before: one ratio per measure, in its status colour.
- Load, then the GPS measures Distance, High-speed running and Strain points. These compare totals: amber means rising, red a big jump, blue below usual. A GPS column only shows when someone on the team has GPS history.
- Readiness and Sleep (h), after the dashed line. These compare averages, and a fall is what turns them amber or red.
- A dash means not enough history yet for that measure.
Click a row to open the player in a side panel: the same charts and tables as the player page. The arrow icon in the panel opens the full page.
Other days and positions
- The arrows in the header go a day back or forward (not past today). Every number on the board follows the chosen day, including the ratios: their 7 days end on that day.
- If the team has more than one position on the roster, a Position filter appears above the list.
- The board updates by itself when a player sends an answer.