Physical tests
ForCoachesViewersClub adminsPlayers
Keep track of the tests your club runs, such as a 30 m sprint, a jump test or an endurance run. Enter a whole test day at once; each player follows their own progress.
Where to find it
- Where
- Tests in the menu. Players see their results in My stats.
- Who
- Coaches enter results for the teams they coach; admins for every team. Viewers see them. Players see only their own.
Adding a test
New test asks for three things:
- Name, such as "30 m sprint" or "Countermovement jump".
- Unit: s, cm, m, kg, km/h, ml/kg/min, reps or level.
- A higher result is better: on for jumps and distances, off for timed tests, where less is better. This decides whether a change shows green or red.
Tests belong to the club: every team sees the same list.
Entering a test day
- Pick the team in the team switcher.
- Press the test's button, for example 30 m sprint results.
- Set the Test day. Every player on the team has a box; a grey number in it is a result already saved for that day.
- Type the results you have. Leave the rest empty. A decimal comma or point both work.
- Save. A second result for the same player, test and day replaces the first.
The results table
One row per player, one column per test. Each cell shows the latest result and the change since the one before, in green when it got better and red when it got worse, whichever direction is better for that test. Hover a cell for the test day.
What players see
On My stats, a player sees each test with their latest result, their best, and whether the latest one improved or declined. They never see other players' results.
Test on the same kind of day each time (after a rest day, same warm-up, same surface). Then a change in the table is a change in the player, not in the conditions.